This project follows the smaller drawings seen previously on the blog. After students have mastered the cube, cone cyllinder and sphere, they put that knowledge to the test by creating a self portrait using the basic shapes.
The following images are scale models created by my students for various custom furniture design projects. These models are hand made as part of the project requirements in the Custom Furniture class taken second semester, Sophomore year. Some of the models are from a project entitled “History Has Its Principles,” where students are asked to design a contemporary piece of furniture inspired by an historic time period and the design details that come from that era. They must also incorporate a principle of design into the overall configuration. This project was developed by former student, Sam Ladwig.
Another project, titled “The Oklahoma Project,” requires students to design a piece of furniture for a reception area in which the interior design of the space is inspired by some aspect of Oklahoma culture, heritage, terrain, or history. This project was developed to help students look a little deeper into unique aspects of Oklahoma so that they can get to know more about the state where they are currently living.
The Industrial Design Project 1 course I took as part of my MFA work through the Academy of Art University required the students to redesign a hand held electric screwdriver. The following images show the entire process of design development from early concept sketches to form models to a finished mock-up.
Below is a sampling of some of my professional work as a furniture designer for Troy Wesnidge, Incorporated. Wesnidge Furniture is located in Newcastle, Oklahoma and produces high quality, custom furniture for commercial, residential and hospitality applications. Wesnidge works with some of the top design firms in the country to produce furniture pieces for high-end projects around the world. While I worked at Wesnidge, we had pieces that went to Las Vegas, Nevada, Disney World in Florida, Beverly Hills, California, the Bahamas, Jakarta, Indonesia, New York and Saudi Arabia.
Additional works featured include freelance graphic design work, furniture design and illustration.
I have been wanting to learn a 3-D modeling program on the computer for a long time, but the full time job, kiddos and MFA have not allowed for a lot of extra time to dabble. Finally, this semester in my MFA work I am learning Rhino and absolutely loving it! I will always be an advocate of hand drawing, but the images one can create in a modeling program can be really wonderful tools for communication. Because I am having so much fun, I thought I would document my journey here for anyone who might be interested.
The first week we worked on creating images using basic, geometric solid forms (a cube, a sphere, a cone and a cylinder). I played around and created a horse. Then we were to create a room. Since I was already in a “horsey mood,” I created a stable setting for my “room” assignment. The horse drawing was an exercise, and was not rendered. The bright colors were assigned by the program and since I want to represent my learning here, I am showing you the orginal drawing, unaltered.
Week 2: We had to make some improvements on our rooms, and add a desk with desktop items including a pencil.
Week 3: This week we continued to make improvements on our rooms as well as our pencil drawings. I figured out how to import patterns, and play with the lighting. Then I had to create a screwdriver. I added some screws and placed them on a workbench.
Week 4: We worked on blending curves and had to create a microscope.
Week 5: The requirement for this week was to create a model of a rubber duck. We then were asked to put it in an environment. I added a goldfish to mine. We also were asked to improve our microscope from the week before.
The following videos were produced with the help of Graduate Student Brock Wynn. They are rough, and the sound quality is not always excellent, but they provide a step by step process for creating basic forms (cube, cone, cylinder and sphere) in perspective, and illustrate how to shade and create cast shadows. There is also a video on transforming a cube into another object in perspective, and how to layout a simple perspective grid for a room.
This one shows how to create cast shadows for the cube, as well as how to shade it. I would like to note that it was a test, and not a final, so it is even rougher than the rest, and the sound quality is not good. It does provide some valuable information, so until we produce another version, this will have to do the trick.
These videos include some text that supports the content. I hope you find them helpful.
The images represented here are from a show that I exhibited at the University of Central Oklahoma in the fall of 2011. The show featured work from my MFA in Industrial Design at the Academy of Art University out of San Francisco, CA. The drawings were completed for Industrial Design Drawing 1 and 2. The work focuses on basic geometric shapes and how they interact with light. It also explores representing different surfaces like matte, reflective and shiney. Other pieces show the design process from simple thumbnail sketches to more refined, and finally finished drawings.
The images shown here represent a compilation of work from the Master of Fine Arts courses I have taken so far through the Academy of Art University out of San Francisco, CA. My concentration is Industrial Design which will allow me to focus on furniture and home accessory design. I began my MFA in the fall of 2009 taking one or two classes a semester while teaching full time. It has been exhilerating and exhausting. I love the learning, but don’t enjoy the dark circles under my eyes.